When I sat down to play my three hours of Skyrim, I was only told that I was about 45 minutes into the game, yet I will still get to check out the character creator. It was clear that Bethesda wanted me to talk a little about the creation process, so I will, but later. First I want to talk about playing a game on limited time.
Normally, I would wander around and check out the world. I may not even talk to anyone before I kill someone or something. When I played Oblivion, I wandered into some random dungeon through what probably was a back door. I killed a bunch of guys I didn’t even know (they attacked me first, by the way), and ended up with some pretty cool equipment. Then I discovered there was a story.
With only three hours to play, I wanted to explore the story. If you have played Oblivion, wandering around the landscape is largely the same, except the graphics are pretty stunning…and oh, you can collect bugs along with the normal foraging for herbs and spices. However, it’s the story that sometimes gets lost in the mix of wandering around taking on side-quests in such a huge, open world.
It would seem that the first 45 minutes of the game is where you will be learning the ropes and building up your character a bit before you are turned loose into the open world. There is a story there, something about a dragon, but it was hard to catch on in such a limited time. I know there are dragons in the game, so nothing new there. After wandering around for a while running from wolves, seemingly weaponless, I bumped into some NPCs at a little cottage. Apparently I know one of the guys there, and he tells me to go to Riverwood to meet the Jarl.
So without a thought to check for a menu system (with a card in front of me that shows me what all the buttons do), I wandered around until I found Riverwood. In Riverwood, I bought a sword and found the Jarl; pretty easily actually. He tells me that one of his wizards is looking for a Dragon Stone, whatever that is. They need me to get it, and that’s good enough for me. So I set off on my way to retrieve the stone, which wasn’t far away. My sword didn’t auto-equip, so I opened the menu for the first time, and lo and behold, I already had a sword…and armor…and magick. So, I wasted my money, but at least I got to see how purchasing an item worked.
So, with my weapon in hand and donning my armor, I used the map to try to find the area the stone was hidden. It seemed I couldn’t find my way up there head on, so I wandered around the mountain where it seemed to be located. Along the way, I bumped into a giant. It killed me with one swing of his hammer, but he looked good doing it. My second attempt at finding the stone took me up a mountain trail. Soon I was in an amazing snow storm. I could see individual snowflakes! Truly stunning. Good thing I picked a Nord, because Nords have resistance to cold, and it was cold! Before I knew it, I arrived at my destination and facing off with some bandits. I dispatched them quickly and headed indoors.
Inside, I made my way through dungeon corridors. Bumping into some more bandits, I snuck up on one and laid an amazing shot on him. There was a cut-scene that showed me slicing the guy in half! Very cool stuff. I continued forward and at one turn, I saw a guy with his back to me. I tried to sneak up on him too, but as I did, he walked up to a lever on the floor and pulled it. Arrows shot out of the walls at him, killing him instantly. Poor sucker set off a trap! I figured out the puzzle that would keep me from getting pelted by the arrow trap and forged ahead. A deadly spider forced me to to use my magick.
The magick system is a little different from previous titles. For example, healing is not a one-shot casting. You cast it and you heal over time while casting it. You can heal more by continuing to hold down the magick button. After fishing around the menu a bit, I found that I not only had a healing spell, but a destructive spell too. I could cast fire, which should work great against a spider and his webs. Sadly, he killed me as I was setting to blast him away. On my second try, I realized that I was ready to level up! OK, so I missed that initially, but I was happy to get more powerful.
To level up, it asked me if I wanted more health, stamina or magick. After I chose stamina, I was taken to this screen with a circle of constellations, each one representing a perk I could upgrade. My flame magick was one of the choices, so I bumped that up a notch. My second try with the spider proved more fruitful, as I set the bad boy on fire and slashed at him with a sword I picked up off one of the bandits.
An NPC that was trapped by the spider forced me to make a moral decision. I won’t go into detail about that, but soon after, I was ambushed by some skeletal warriors. These weren’t random skeletal warriors, I had wandered into their crypt! Oops, sorry guys! Oh well, they didn’t accept my apology, and after several tries I finally destroyed them. One of them had a very nice axe that I procured. Another had a pretty sweet bow and some arrows. Soon, I was a walking armory and I leveled up again. I chose more stamina and more fire. Now I could cast fire with two hands if I wanted, and I did.
A little deeper into the dungeon I faced off with a skeletal mage. He was sucking my life force away, so I sent a fireball at him. I must say that the fireball spell kicks butt! It was simple and small ball of flame that flew to its target and exposed. Awesome. I pressed forward until I found the stone I was looking for. I went up to it and it said that I learned some strange word and it seemed like I had completed my task. After another no-so-surprising ambush, I pushed on.
It seemed I was now moving upwards towards the surface. After a few more battles, all of them pretty fun and tense, I found a large door with a puzzle. The puzzle was fairly easy and I had solved it as a Bethesda representative tapped me on the shoulder and asked if I needed help, and that there was a clue in my inventory. He realized I had just solved the puzzle and let me continue on my journey.
Soon I was on the surface again, and I quick-traveled back to Riverwood. After finding the Jarl again, and receiving some praise in the process, I was asked to defend the west tower from a dragon. Apparently my character has some limited experience in this sort of thing. Well, this sounded pretty intriguing, so I went off in search of the west tower. I didn’t actually have to search at all, as I was led there by a humble little unit of soldiers that seemed ready to fight a dragon.
Good thing they were ready, because as soon as we found the tower, we were attacked. The dragon was big, beautiful, and powerful. However, with my new bow and arrow that I had snagged from the newly re-dead skeleton in the dungeon, I plucked at it from above as my companions sniped and stabbed it from below. Soon it was slain and I leveled up again. After snagging some body parts from the dragon, the representative returned and said that I should just wander around some more as my time was running out.
So I did, and that concluded my three hours of play. Now to back-track a touch, I wanted to talk about the character creation process. As it turns out, you do not pick a class. This is not a bad thing, as you are going to shape your character by the way you play anyway. You can pick your race, and if you have played Oblivion, you will notice that there is nothing new here except how detailed each of the races are now. It’s hard to believe that this is the same system that released Oblivion. You will get to tweak your character’s facial features a bunch, so you can basically make your character look just about anyway you want. It’s slick, easy, a beautiful.
Elder Scrolls V: Skyrim is every bit a sequel to Oblivion as it is a spiritual successor to Fallout 3. The combination is astounding and if my very limited time with the game is any indication, this is going to be one hell of a game. The two greatest games this year are fixing to come out in November and they both have Sky in the title. Can you guess the other title? I thought so.
The Elder Scrolls V: Skyrim is due out on November 11, 2011 for the Xbox 360, PS3, and PC.














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