
Review: Tatsunoko vs. Capcom Ultimate All-Stars
Nothing is harder than writing a review for a fighting game. Part of me wants to write about my issue with figuring out the combos, another part of me has too much pride to even mention such a trivial issue. How much do I have to play the game to know that I have experienced everything it has to offer? Do I have to master the game to really understand how good it is, or do I simply play each character, pull off every move, and defeat it once?
I spent over 15 hours playing Tatsunoko Vs. Capcom Ultimate All-Stars (TvC) before I felt I could write a fair review. I have tried my hand at every character, and have attempted each move and tried out a a couple of the controller options. How did the game fair in my opinion? It’s fantastic.

Preview: Tatsunoko vs. Capcom: Ultimate All-Stars
April and I got a chance to see the near-final build of the new 2D fignter, Tatsunoko Vs. Capcom: Ultimate All-Stars. We are happy to say that it is seriously awesome. It features a simplified fighting system that suits all characters, yet it doesn’t sacrifice any of the strategy or fun that you have come to expect from other Capcom fighters.
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